Participate in One or More of the NH Consortium Projects and Get Some Great Deals for Your District
Sketch Up Pro
A new version of SketchUp Pro has been released. SketchUp is 3D modeling software that is easy and intuitive, allowing anyone to model in 3D quickly and accurately. Using 3D models, students in your school can make more informed decisions, communicate project details, and share ideas with their teachers and classmates.
NH 3DBear Pilot Consortium
3DBear, is an Augmented Reality “maker” program students can use to create, and then interact, with scenes on a phone or tablet. Teachers can use 3DBear in ELA, Social Studies, Science, Art, SEL, or Math to teach students or for students to demonstrate their own mastery. The act of creating for a real audience also teaches higher level skills such as design thinking, creativity, problem solving, computational thinking, and collaboration and provides a link between academic subjects, student interests, and the real world.3DBear works on iPads and iPhones (with an A9 processor or later), and Android devices. It will not work on most chromebooks or Windows machines.
NH GoEnnounce Pilot Consortium
GoEnnounce is an ongoing, student centric learner profile tool, which replaces paper binders. Schools and districts license a student’s own URL, that stays with the child year after year (k-12). GoEnnounce offers educators, administrators, and parents a quick and easy, interactive, assessment tool to understand the “whole child”, in all areas ranging from academic progression, planning future goals, and extra-curricular participation.
NH Symbaloo Pilot Consortium
Symbaloo is an online tool for educators that makes it easy to save, organize, and share resources. You can use Symbaloo to store your favorite links, including: websites, articles, Google Docs, videos, and more. With a Symbaloo PRO workspace, you can publish valuable links on your own Symbaloo domain and share it with students, colleagues, or even parents!
NH Loose Canon Pilot Consortium
Loose Canon is a tool for teachers that helps you organize and energize choice-based reading from 4th grade to 12th. Loose Canon will help teachers set up and track assignments for literature circles, summer reading, independent reading, book clubs, as well as traditional assignments. They make student-centered reading programs more manageable and more self-perpetuating—because teenagers (like adults) are most likely to choose and read books their peers recommend.
NH Cuppla Pilot Consortium
Cuppla is an easy-to-use software for centrally managing mobile devices and sharing digital content. Cuppla brings security settings, WiFi configurations and applications into one location so they can all be managed remotely. Cuppla Digital Noticeboard is a fast and secure way for sharing personalised digital content to different users and user groups. Users can access information selected just for them – anytime and anywhere. Teachers are able to easily share applications to mobile devices so they are always up to date and ready for use in teaching and learning. Cuppla also supports blended learning and safe use of BYOD with centralized licence distribution for Apple phones and tablets.
NH TeacherGaming Pilot Consortium
TeacherGaming puts great games in the hands of teachers and students who can make the most of them. TeacherGaming matches teachers with suitable lesson plans, developed by a team of Finnish teachers specifically designed for TeacherGaming. TeacherGaming Desk links teaching game activities to real-life soft and hard skills, tracked through an online dashboard. Teachers can give students individually tailored feedback and focus on identified pain points.
NH NBC Learn Consortium
NBC Learn gives students and teachers access to thousands of video clips from the NBC News archives, including historic moments – from the Great Depression to the Space Race to the latest political coverage. NBC Learn also offers Emmy-award winning original STEM content, lesson plans, and classroom planning resources, to enliven instructional material as well as stimulate critical thinking and debate.
NH StreamableLearning Consortium
Streamable Learning, the leading provider of live streaming educational programs to K-12 classrooms, is proud to offer public and private K-12 schools in the State of New Hampshire the opportunity to participate in a state-wide free pilot program of our live streaming programs. The programs come from museums, and learning institutions and organizations across the nation. Mouth Washington Observatory and Seacoast Science Center are two NH based organiations offering programs through StreamableLearning. NH schools can get an initial free 3 month pilot followed by discounted subscriptions for schools and districts interested in continuing the service.
VitalInsight NH Consortium
VitalInsight™ is the first diagnostic improvement technology to provide the evidence leaders need to validate success and quickly diagnose, prioritize, and address the root causes of underperformance. VitalInsight™ is offering K-12 schools in the State of New Hampshire the opportunity to participate in statewide consortium pricing for NH Districts.
NH TeacherCoach Consortium Pilot Program
TeacherCoach brings personal growth and professional development to your faculty, parents, and students in New Hampshire Districts for free as part of a New Hampshire Partnership Pilot Program. As part of the resources provided through this pilot, educators can engage in learning communities from educational law to nutrition, that are supported through experts in nearly every field. The NH Consortium Pilot Program seeks to improve student outcomes through teacher leadership, engagement, and fulfillment.
NH Classcraft Consortium Pilot Program
Classcraft, the only all-in-one education platform, is proud to offer public and private K-12 schools in the State of New Hampshire the opportunity to participate in a state-wide free pilot program of our gamification platform. Classcraft is a platform that transforms any classroom into an adventure. Acting as a gamification layer around any existing curriculum, the game revolutionizes the way a class is experienced throughout the school year. Students level up, work in teams, and earn powers that have real-world consequences.